My name is Christopher Lloyd, though I usually go by Ryan. I earned a Bachelors of Science in Game Design and Development from Wilmington University. My strong suits are programming, mainly in C# with Unity 3D, C/C++, Unreal Engine 4, FreeBASIC, some x86 ASM, some Python, and DarkBASIC Classic/Professional. Some APIs I've played with in the past are the Unity Networking API, OpenGL 1 & 2, Win32, .NET 2.0, DirectX 9.0, as well as some socket APIs. I also have done some work with Java for Android, the Android NDK, and Arduino. I'm also familiar with some mathematics which I have used for some shader coding in GLSL and ShaderLab/CG, as well as some software renderers in the past. Also, I've done some work in Blender and Maya for 3D art and animation.