Help solve issue with FPC camera rotation in a WebGL build
$2-3 USD / hour
Cerrado
Publicado hace más de 4 años
$2-3 USD / hour
I don't have time to debug this so I am posting this task online.
We have a scene where FPC can walk around in any direction and look around. Everything is fine except when the mouse cursor approaches the left or right side of the screen (the case when player wants to look to the left or right), then it is not possible to view further than the edge of the screen because it is not possible to move the mouse further.
On Windows or MacOs build I have seen that even though the cursor stops at the edge of the screen, if user continues to drag the cursor out of the screen, the camera continues to rotate. This way it is possible to look 360 degrees around infinitely. With our current FPC script user has to move the mouse back to the other side of the screen if he/she wants to see more. It is pretty annoying.
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Dear. sir.
I can help you to do your job for fixing camera issue on webgl build.
Please send me message to me to have chat. Let's discuss more there. Best Regards.
I think there will be an issue related to Rigging the character. I would appreciate if you could give me an overview of the character-building process followed:
1. Blender, MAYA or any other
2. How was character rigged.
3. Have you defined properties or made recent changes in the code.
I can make an assumption here related to character rigging but there might be some code changes that can fix the issue.
Please let me know your inputs.
Looking forward to working with you.