Was wondering if someone could get one of the examples working where Irrlicht can be rendered inside SDL.
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I just put a bunch in here thinking one of them used to work, cant remember which maybe only the joystick demo works but I am looking for the rendering version. should work on linux, also use 1.8.4 the SVN version had issues last checked with QT possibly others.
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driver->setRenderTarget(rt, true, true, video::SColor(0,0,0,255));
driver->beginScene(true, true, SColor(255,100,101,140));
smgr->drawAll();
driver->endScene();
video::IImage* image = driver->createImageFromData(rt->getColorFormat(), rt->getSize(), rt->lock(), true, false);
rt->unlock();
driver->writeImageToFile(image,"[login to view URL]");
image->drop();
basically combine those examples together to render the saved Irrlicht surface in SDL using the joystick sound and renderer using a 2d surface and opengl cube with Irrlicht be modifiable with SDL aswell like movement using only one event system.
Hi Dear! I have good experiences for C, OpenGL, OpenCV, C++ coding and linux.
I can set work immediately.
If you need to discuss with me for any kind of suggestions or information, please knock me anytime.
I am looking forward to hearing from you.
Thanks