We need a freelancer for a mobile game which will be listed in Apple Appstore.
Programmer may use native coding for iphone but we expect finished game including graphic design.
Game will be fancy glossy cute graphics and some combination [login to view URL] be work regular with iphone ipod touch ,ipad
we also expect level design, game design so candidates must have knowledge of tower defence game type and [login to view URL] think to game objects will be destroyed by touching.
We need a team experienced about [login to view URL] concept design belongs to [login to view URL] team have to have 3 professionality
1-game concept design
2-graphic design.
3-coding
you will complete whole game and sent codes to us we will [login to view URL] expect 1 year guarantee.
plz send your portfolio link.
we can pay with our [login to view URL] prepare alfa beta demos then we pay 1st phase then we get [login to view URL] another milestone you send demo we pay money and get [login to view URL] can send images ,videos and demos to us for prove of your work we sent your milestone immediately.
if you dont have any review dont waste your time. finish a job in this web site then come [login to view URL] wont give this job to [login to view URL] will check your references one by one.
Game Details:
-Game will be like standart tower defence mantality but including some major differences
-enemies will come from A point to B point. user will see them ""ortographic"".
-there may be a path but enemies move randomly ,you cant predict their speed and direction but sure they want to reach to B.
-our main killer weapon is our "finger" yes just like in f r u i t n i n j a [login to view URL] kills enemies with a single slash or more.
-when an enemy dies user get point it goes but an energy appers if user touches to it gains [login to view URL] we can gain point and cyrstal if an enemy [login to view URL] energy thing moves and disappears in [login to view URL] have to care to collect them.""kill enemy and try to collect the cyrstal"".
-with cyrstal points user can build towers(let say this building )this building will slow and affect the enemy but wont [login to view URL] have to use his finger to finish him.
-no level mentality just harder enemy faster [login to view URL] gain cyrstal builds blocks,towers, slowing objects, confusers,temporary blocks, ditches.
users will make a path with walls for enemies that make their path longer..
-walls need point to be [login to view URL] and blockes need cyrstal to be builded.
-user collect different cyrstals from different enemies.
-user can make combinations from crystals that affects different type enemies.
-game over if enough enemy reaches to B.
-WE NEED 20 ENEMY TYPES
-WE NEED 10 BLOCKiNG BUiLDING(WATER TOWER, POİSON MAGNETİC SLOWERS ,ETC)
-WE NEED 4 DIFFERENT CRSYTAL
-WE NEED 3 DIFFERENT WALL types.
I've worked at Gameloft with two years experience to offer you.
Some project I joined:
- Civilization v
- N.O.V.A
- Diamond Twister
...
Thank you for your consideration.
Yours faithfully