OpenGL (Open Graphics Library) is a standard library for graphical rendering that helps developers create sophisticated visuals and applications. It is implemented with the C programming language and helps the development of 2D, 3D images, animations, shapes, cinematic visuals and more. The OpenGL platform is cross platform—it is supported by nearly all operating systems available today and makes it easier to get started with coding graphical applications. An experienced OpenGL Developer can do anything from bring existing CAD models to life, programming architectural designs that can be rotated from different angles, creating photo-realistic renderings, generating complex simulations, building video games with amazing graphics, to combining 3D animation and live action movies.
Here's some projects that our expert OpenGL Developer made real:
- Building custom 3D scenes in web browsers or gaming engines
- Creating cross-platform desktop applications
- Designing intuitive websites & interactive 3D malls
- Configuring Linux software on embedded systems & SoMs
- Developing games with various GPU physics engines
- Programming user interaction design for point cloud selections
- Coding on short deadlines for graphically intensive tasks
- Adding life-like animations to existing rendered models
- Developing real world video game simulations
- Enhancing 2D images with depth & realistic objects
OpenGL provides limitless possibilities towards creating dynamic and robust graphical applications. From medical imaging to interactive 3D malls – an OpenGL Developer is well versed in the world of developing state of the art visuals. If you’re looking to hire an expert OpenGL Developer who can turn your vision into a reality, head over to Freelancer.com and explore the wide range of qualified professionals ready to help bring your vision to life!De 15,002 opiniones, los clientes califican nuestro OpenGL Developers 4.89 de un total de 5 estrellas.
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The project uses following technologies : Linux, C++, FFMpeg, OpenGL, GLFW, Google Cloud, Cmake -render/issues/79 - Margin for text #79 1. Go to this project : 2. Export the project. 3. You can see that the exported text and the text in the project is slightly misaligned. -render/issues/81 - Android or IoS video export play fast and corrupted Replicate the issue: 1. Go to this project : 2. Export the project. 3. You can see that the exported video has variable speed during the play out time. And the final image is corrupted. -render/issues/57 - First frame is missing in export #57 Replicate the issue : 1. Go to this project : 2. Press "Export". 3. You can see that the project export is not starting at 0th second. -render/issues/74 - One second of the last part of ...
Hi. I need a standalone c++ windows 64bit application that will load and display correctly an FBX file ( 2015 or 2018 format) that contains object animation (translation,rotation,scaling), skeletal animation and blendshapes animation (facial models) This can be either an implementation of: or or or via an implementation of the official FBXSDK The application should open an openGL window with a basic UI that allow selection of fbx file to load and play the file. A standard camera pan, zoom and orbit around the object and a basic lighting. No need for materials , shaders and and textures. The project is completed once i have the code, tested it successfully and got the rights for it.